Transcript of ファイナルファンタジーXV アクティブ・タイム・レポート TGS 2015出張版
スクウェア・エニックス
1:23Uh. Well, it's almost over. What is4:26 this song? Uh, welcome everyone to the4:30 Square Enix booth at Tokyo Game Show4:32 2015. During this time, we would like4:36 to bring you the Final Fantasy XV4:38 Active Time Report Tokyo Game Show4:39 special edition. Uh, I am the moderator4:42 for today, Ohfuji from Square Enix.4:45 Nice to meet you all. Now, let's4:50 welcome our guest immediately. Final4:54 Fantasy XV Director, Hajime Tabata.4:59 Everyone, please give him a big round5:01 of applause.5:10 Hello, everyone. Hello. Hello there.5:15 Wow, that's a huge crowd.5:17 Yes. Oh, thank you for that. Thank you.5:21 It's amazing. Um, just now, uh, our5:23 producer Kitase, who you could say is5:26 the face of FF,5:27 Yes. Yes.5:30 tried to watch the stage mixed in with5:32 the users here, but a staff member told5:34 him to move, so he did. Since we are5:39 prioritizing users, he is currently5:41 watching from the monitor. Yes.5:43 Yes. Thank you all for coming today. I5:46 look forward to it.5:47 Yes, thank you very much.5:49 Congratulations. Now,5:50 This ATR is being broadcast live on5:53 YouTube Live, as well as Nico Nico Live5:55. To everyone watching on Nico Nico,5:57 hello.5:59 Hello.6:02 By the way,6:03 Yes. Yes. What,6:04 what is that t-shirt?6:06 That's nice. Um, everyone, please take6:09 a look at this. It's a bit small for me6:12, sorry. It’s not a great look, but6:18 actually, the Square Enix merchandise6:20 booth is in Hall 10 today, and they are6:22 selling this official FF15 t-shirt.6:29 What do you think?6:30 Please be sure to buy one if you'd like6:31.6:31 Yes. It’s available at the6:34 merchandise booth, so if you like it,6:36 please pick one up. Yes. It’s a6:39 design you can wear normally, so I6:40 recommend it. Actually, what about you,6:43 Ohfuji-san?6:45 Everyone, please look at this.6:48 This one actually hasn't been released6:50 yet; it's a new t-shirt planned for6:52 future release, so please look forward6:54 to it once it goes on sale.6:56 This is a sample, right?6:57 It's a sample.6:58 Yes.6:59 Shall we touch it once?7:00 Yes. All right, let's go ahead and get7:13 started. First, I'd like to introduce7:16 today's agenda.7:17 Yes.7:19 Yes. This wasn't announced beforehand,7:22 but we have some quick news regarding7:24 Final Fantasy Agito, so that's first on7:26 the list.7:26 Yes. Yeah.7:28 Next, since it’s been a while since7:30 the last ATR, we've put together a7:32 brief summary of info from Gamescom to7:34 PAX Prime. Yes, that looks easy to7:36 understand.7:37 Indeed.7:37 Yeah.7:38 Next, we’ll be watching the Gamescom7:40 trailer 2.0 together. Here it is. If7:42 you haven't seen this, the next corner7:44 might be a bit hard to follow, so we'd7:46 love for you to watch it with us.7:48 Yes. Please bear with us.7:50 Yes. And now, for what might be the7:52 main feature today: a detailed7:54 introduction to Luna and Regis.7:56 Yes.7:58 Moving on, we'll be taking a look at8:00 some live gameplay footage, which we8:02 also teased earlier.8:04 Yes. We'll be showing footage focusing8:07 on Chocobos and fishing today.8:08 The leisure elements of FF15, then. Yes8:11. Look forward to it.8:12 That's right. Yes. Please look forward8:14 to it. And then, Q&A. We opened an8:18 official FF15 Twitter account and8:20 collected questions from everyone in8:22 advance.8:23 You were doing that, weren't you?8:25 Yes. I've carefully selected 308:27 questions from those for today.8:29 Hm. Yes. 30 of them.8:31 I'm not sure if we can get through them8:33 all, but I plan to do as many as time8:35 allows.8:35 Yes. Yes.8:36 I'll answer as many as time permits.8:38 That's right.8:39 Yes.8:39 And finally, we’ll have a teaser for8:41 the next episode. Looking forward to it8:43.8:43 It’s a packed schedule, isn't it?8:45 It really is.8:46 Yes. We’ll be moving through these8:48 quickly, so let’s get excited8:49 together.8:50 Yes.8:50 So, here is our first segment.8:52 Mm. You mentioned there's news about8:55 Final Fantasy Agito; is there some kind8:57 of announcement?9:00 Well, let's see, since some of you9:02 might already know, I'll go ahead and9:03 share it once more.9:08 Well, Final Fantasy Agito will be9:10 ending its service as of the end of9:11 November this year.9:15 And,9:16 well, since there are quite a lot of9:18 people currently playing, I feel very9:20 sorry about this. However, you can9:25 still continue to play until the end of9:27 November, so please let me first say, I9:29 hope everyone enjoys it until the very9:31 end.9:34 Yes. What were the reasons behind this9:36 decision to end the service?9:39 Well, let's see, in a word...9:41Yeah.9:44 The biggest reason is that it was9:45 extremely difficult to support9:47 multiplayer.9:49 I see.9:50 Yes. And, well, there were issues with9:53 the original app and the server design,9:59 but we just couldn't clear the10:00 technical hurdles for the expansion10:02 plan we had originally envisioned for10:04 bringing Agito online, so we couldn't10:05 move forward with it.10:08 Yes.10:09 Yes. As a result, we judged that we10:14 would no longer be able to provide a10:15 game that our users would be satisfied10:17 with, so we decided to end the service.10:22 I see.10:22 Yes. And,10:24 of course, along with that, well, this10:26 has also been announced already, right?10:29 Um,10:30 That's right. We were planning a Vita10:35 version called "FF Agito Plus," but it10:37 faced the same technical bottlenecks.10:44 We have judged that we cannot proceed10:45 with its development, so we are here to10:47 officially announce the cancellation of10:49 that project. A lot of people were10:54 really looking forward to it, and many10:56 had already pre-ordered it, so, yeah.10:59 Yes. I am truly sorry for the11:01 inconvenience we have caused to all of11:03 those people.11:03 I am very sorry.11:05 I apologize.11:06 Yes. Indeed.11:07 Yeah.11:10 Well, I’m not just here in front of11:11 you all to announce that we are ending11:13 service today.11:15 Yes. What I most wanted to convey11:22 regarding this matter today is that we11:24 are preparing a solid new game to11:26 replace Agito, and I set up this11:27 segment to let you all know about it.11:33 Yes.11:34 Yes. The new game currently in11:38 preparation to replace Agito is an11:40 online game in development under the11:42 name Final Fantasy Agito Online. That11:46 caused quite a stir, didn't it?11:48 It did, indeed. Thank you. Well, it is11:55 still currently in development, and in11:57 Japan, we are aiming for a release11:59 between spring and summer of next year,12:01 2016, as we continue development.12:06 I see.12:07 Yes. Now, the setup for Agito Online is12:11 quite different from what we had for12:13 Agito. While Final Fantasy Agito was12:20 developed and operated as a domestic12:22 social game,12:26 this Agito Online is being developed12:28 and operated as a full-scale online12:30 game with global expansion in mind.12:34 For development cooperation, we are12:36 working with Perfect World, a very12:38 capable and rising company in the12:40 online gaming industry.12:42 I’ve heard of them.12:43 Yes. We’ve entrusted this project to12:45 a famous company. Actually, you see12:47 those characters written there? That is12:51 Perfect World. It’s an online gaming12:56 company based in Beijing, China, and12:58 they are a global company that not only13:00 has the technical skills but also13:02 distributes their own content worldwide13:04. I see. Yes. And you see, there was13:11 Type-0 HD, right?13:14 Yes.13:14 Regarding that...13:16I originally wanted to release the13:18 physical version in China, but for13:19 various reasons, we weren't able to13:21 launch it.13:22 Yeah. So I thought about whether we13:27 could turn it into an online game, and13:29 I spoke with the people at Perfect13:30 World, who I felt were the most capable13:32, and the various games they had in13:34 development that they showed me at the13:35 time were really well-made.13:40 I see.13:40 They were truly excellent.13:42 Yeah.13:44 So, I immediately asked them to make an13:46 Agito online game.13:49 Yes. And what they came back with was13:52 really great. So we decided to roll out13:56 this Agito Online globally, which is13:58 why we’re introducing it to everyone13:59 today.14:01 Yes.14:01 I think everyone here wants to see what14:03 the footage looks like.14:04 Indeed. It’s a bit short, but I14:07 brought some captured footage, so14:09 please take a look.14:11 Sure. Then, roll the Agito Online14:13 footage, please.14:14 Yes. Yes. Yes.15:15 Yeah. I see. It's moving really15:18 smoothly, isn't it?15:19 It really is. It's far better than I15:21 imagined, and that's multiplayer, right15:23?15:23 That's right. That was actual15:25 multiplayer footage running quite15:26 smoothly, so we just brought that in15:28 directly.15:29 And,15:30 Well, the PSP version of Agito had a15:32 multiplayer mode, right?15:34 Yes. Yes.15:35 It’s a MO that’s evolved directly15:37 from that, so15:38 Yes.15:38 it’s going to be a game where you15:39 party up with everyone and really get15:41 into some hack-and-slash action.15:42 Oh, so it's a hack-and-slash type.15:44 Exactly. Yes. Please look forward to it15:46. Understood.15:47 Yes. So, first, during this winter, we15:51 plan to conduct testing in China where15:53 Perfect World is based, and then15:54 gradually roll out the service in the15:56 West from next spring onwards, so15:58 please look forward to further updates.16:02 Yes. And that was the information on16:05 Final Fantasy Agito Online.16:06 Yes.16:07 Oh, by the way,16:08 Yes. if someone who played Agito wants16:11 to play Agito Online, are there any16:13 special bonuses for them?16:16 Well, we are certainly thinking about16:18 it, but nothing is decided yet, so we16:20 will let you know as soon as it’s16:21 confirmed. Um, we are considering16:24 bonuses for those who played Agito16:26 properly. Yes.16:27 Yes. Understood. And that concludes the16:30 "News about Final Fantasy Agito"16:32 segment.16:32 Yes. Yes.16:34 It's hot. In here.16:35 No, and it's sparkling, isn't it? From16:37 the sweat. Yes, it's getting shiny, so16:39 please forgive us.16:40 Yes.16:41 Now, the next segment is this.16:43 Yes. "Previous ATR," it sounds like an16:47 American TV show, but as you know, from16:49 Gamescom to PAX Prime, we've shared a16:51 lot of info during the 15 reboot period16:54, so this is a segment where we'll16:56 summarize everything since it's become16:58 quite a lot.17:00 Yeah. Well, there are people watching17:02 Active Time Report for the first time,17:04 and even if you've seen it, you17:05 probably forget most of it. A review is17:07 a really good idea.17:08 I agree. Yes. So, I don't want to take17:11 too much time, we'll go through it17:13 quickly, so please bear with us even if17:15 you already know this.17:17 PowerPoint, please.17:18 First, it was officially announced that17:21 the release of Final Fantasy 15 will be17:24 in 2016.17:24 Yeah.17:27 And, there is a big Final Fantasy 1517:29 presentation scheduled for next March,17:31 where we will announce the release date17:33.17:35 Yes. Next, please.17:37 Yes, next, please.17:39 Now, this was from Gamescom, the17:41 introduction to the story of 1517:44 was introduced.17:45 Yes,17:46 Next, please. And, this is also from17:48 Gamescom, the "Dawn" trailer was17:50 released.17:51 Yeah.17:52 Next, please. Yes, we did this at PAX17:56 Prime too, various concept art was17:58 shown and it was very well received, so18:01 we'd like to do more of this.18:04 Yes. There's still a lot more. Next,18:06 please. And the Malboro battle. This is18:09 the battle from Gamescom. It was very18:11 gross.18:11 Yes.18:12 We got wiped out in one hit by Bad18:14 Breath.18:14 Yes. That's not a compliment at all.18:18 Yes.18:18 Yes. But it was well received.18:20 Yes. Next, please. Also, this was from18:23 Pax Prime, but we showed actual footage18:25 of the driving, the video where you18:27 travel to the town of Caem, right?18:29 That's right. Yes, exactly. Yes.18:33 Rather than just showing the systems or18:35 the raw game elements as they are, we18:37 plan to continue showing actual in-game18:38 footage along with the flow of the game18:40, so please look forward to it.18:44 Yes. Please do look forward to it. Next18:47, please. Now, this was also very well18:49 received. Announced at Pax Prime,18:51 Progress Report 1.18:53 That's right. Yes. Yes. This is, let's18:55 see. It’s a video meant to give you a18:58 sneak peek at the specs currently being19:00 shared within the development team,19:01 right?19:03 Yes. That is correct. We weren't sure19:06 how it would be received, but it was19:07 very popular, so...19:09We promised right then and there to19:11 make a Volume 2. Yes.19:13 Yes.19:13 Yes. We would like to show you all19:15 Volume 2 in the near future, so please19:17 look forward to it.19:19 Yes.19:19 Now, next, please. Well, naturally, to19:23 coincide with Gamescom, new screenshots19:25 have been released.19:27 Next, please.19:29 Also, speaking of Avalanche Studios,19:31 Just Cause 3.19:32 Yes.19:33 It has been confirmed for release in19:34 Japan as well.19:35 Right, the one known for explosions,19:37 open world, and flying, right? Yeah.19:40 That's right. And we announced a19:41 technical collaboration with Avalanche19:43 Studios.19:44 Yeah.19:45 Next, please.19:46 Yes. As you all know, the official19:49 website is now open.19:51 The URL is written right there, so19:53 please check it out if you haven't19:55 already.19:56 Next, please.19:58 And an official Twitter account has19:59 been set up as well. The Japanese20:01 official Twitter is @FFXVJP.20:05 And for the English version, it is20:07 @FFXv. Please make sure to follow us.20:10 Yes. Now, moving on, the official forum20:14 just opened yesterday.20:16 Oh, it opened?20:17 It opened yesterday.20:18 That's great.20:19 Yes. First of all, there is a very20:21 lively discussion happening in the20:23 English version, and we've also20:24 received some reports from Japan about20:26 issues logging into the Square Enix ID,20:28 so we are currently investigating that.20:31 It seems like there are those who can20:32 log in and those who can't,20:33 so if there is a bug, we will fix it.20:35 I see. So, you are already20:37 investigating it.20:38 That's correct.20:38 Yes.20:39 Please wait a moment. Alright, next20:41 please. Wha-t is this picture? Well,20:46 the Active Time Report is always long,20:48 so we make a summary of it in about two20:50 minutes.20:51 Yes. We are making these short videos,20:54 so for those who don't have time to20:55 watch the whole thing, the ATR Snapshot20:57, Tokyo Game Show version, will be20:59 released right after this ATR, so21:01 please take a look at that.21:03 Yes. Yes. Please make use of the21:05 Snapshot when introducing it to your21:07 acquaintances.21:07 That's right.21:08 Yes. Yes, is that all?21:11 Yeah.21:12 So, all this information has been21:14 released from Gamescom to PAX, and on21:16 top of that, today21:17 at the Tokyo Game Show, new information21:19 will be announced.21:20 Yes. That's right. Yes.21:23 Alright, so that was the "Previous ATR21:25 Review" corner.21:26 Alright, what's next?21:28 Well,21:28 oh, is everyone okay? It's hot, isn't21:31 it? Here,21:32 please bear with us a little longer.21:33 Sorry about that.21:34 Yeah. Are you okay?21:36 Am I getting pretty hot?21:38 Let's move on to the next one.21:39 Yes. So, the next corner is21:42 let's watch the Dawn Trailer 2.021:44 together. Yes. As I explained earlier,21:48 this trailer has already been released21:50 since the first day of the Tokyo Game21:52 Show, but if you haven't seen it, the21:54 next corner might be hard to understand21:56, so please bear with us once more.21:59 Yes.22:00 Alright, please roll the video. W Yes.23:30 It's a bit long at the end.23:31 Ah, it is long, isn't it.23:33 Sorry.23:34 Thank you.23:34 Yes. And with that, you have watched23:37 the Dawn Trailer 2.0.23:38 Yeah.23:40 It changed your impression quite a bit,23:41 right?23:42 Yes, it did. We've added scenes23:45 featuring the modern-day Noctis and23:47 Luna, where various emotions and23:48 resolutions are expressed, so I hope23:50 you all can feel something from them.23:56 Well, since we'll be gradually23:58 releasing information about the world24:00 starting today, we planned for the24:02 trailers to progress from version 1.024:04 at Gamescom to 2.0 at TGS, providing24:06 more in-depth information as we go, so24:08 please listen to the explanation in24:10 that context.24:13 Yes. Alright, let's move on to the next24:16 segment.24:17 Yes.24:18 An in-depth introduction to Luna and24:20 Regis.24:20 Straightforward, isn't it?24:22 I thought it would be better if it were24:23 easy to understand. Is that the name of24:24 the segment?24:25 That's right. So, in this segment, we24:28 literally want to introduce Luna and24:30 Regis along with their backgrounds, but24:32 I think it would be better if you24:34 explained it properly, so I'll leave24:36 the mic to Mr. Tabata for a while.24:39 Yes, understood. Feel free to jump in24:41 with some comments.24:42 Yes, understood.24:43 Right, then let's begin. First, before24:48 we explain the two of them, the24:49 environment surrounding them is a major24:51 factor that constitutes the world of24:53 FF15. So, I would like to briefly24:57 explain what the world situation is24:59 like first. Please do.25:02 Yes.25:05 To start with the situation in this25:06 world, I'm sure some of you have heard25:08 the name Niflheim Empire. It is an25:11 enemy nation, not the one the25:12 protagonist belongs to.25:14 Yes. That Niflheim Empire and the25:16 Kingdom of Lucis, where our25:18 protagonist's party belongs. These two25:21 nations have been at war for many years25:22.25:23 That's right.25:23 Yeah. This is something we have already25:25 announced. Yes. May I continue? Next.25:28 Yes.25:29 And in addition to that, the Niflheim25:31 Empire is actually very vast. These two25:37 nations aren't balanced; the Niflheim25:39 Empire is vastly larger. Understand25:48 that Niflheim controls almost the25:50 entire world, and the Kingdom of Lucis25:52 is the only one standing against them.25:58 Oh. Yes.26:01 So, why is the Kingdom of Lucis able to26:03 stand alone against such a powerful26:05 empire? It's because Lucis possesses26:09 the protection of the Crystal. It's the26:15 familiar Crystal from Final Fantasy,26:17 and by protecting it generation after26:19 generation, the Lucian royal family has26:21 been blessed with special powers. The26:28 current king of that royal family is26:30 Regis, the father of the protagonist,26:32 Noctis.26:34 I see.26:35 Yes.26:36 But looking at older trailers, Regis...26:38He was using weapon summoning just like26:40 Noctis, wasn't he?26:41 Yes. Yes. Yes. Yes. That element is26:44 definitely there, as the weapon26:46 summoning itself is one of the special26:48 powers granted by the Crystal's26:49 blessing. Yeah.26:54 And by using that power, Regis himself26:56 went out to fight as a warrior in his26:58 younger days; that is part of the26:59 backstory.27:02 I see.27:03 Could you send me the PowerPoint? Right27:05.27:05 Yes. For example, as you can see here,27:08 it's the image that characters who27:10 appear later in the story were fighting27:12 alongside Regis in the past.27:15 That's Cor, right?27:16 Well, I can't say if it's Cor yet, but27:18 let's leave that for a later27:19 explanation. They absolutely won't27:21 confirm it's Cor for me.27:22 Yes. So, Regis fought alongside people27:25 like Cor and Cid, but...27:27Well, you're saying it, aren't you?27:28 Yes. They were fighting, but even so,27:33 Lucis was being slowly pushed back by27:35 the Niflheim Empire.27:39 Yes. Ultimately, only the capital27:43 remains protected by the magical27:44 barrier, with nearly everything else27:46 already under Niflheim's control. And27:50 this is...27:50Everything outside this wall is already27:52 essentially Niflheim territory.27:54 Yes, that's right. And the game itself27:57 starts from this situation. Now, this28:01 magical barrier is actually powered by28:03 the energy of the Crystal, and it's28:05 maintained using magic. Uh-huh. It28:09 keeps the outside out, but because it28:11 constantly consumes magical energy...28:14...it is actually a barrier maintained28:16 using the King's own magical power.28:18 Ah.28:20 Historically, the Kings of Lucis have28:22 experienced a decline in vitality28:23 because of this, so they age very28:25 quickly; that's part of the lore.28:28 I see, I see.28:30 So, regarding the change in Regis's28:32 design...28:32Yes. Yes. Yes. That is why people have28:35 been saying he looks older than before.28:38 Yes. That is the reason according to28:40 the lore. And, well, there is another28:43 half of the reason for why we decided28:45 to revise the design, but I plan to28:47 share that at the same time we reveal28:49 more information in March, so please28:51 wait until then.28:53 Understood.28:53 Yes.28:54 Yes.28:54 Well, that is half of the reason.28:57 Please remember that according to the28:59 setting, the kingdom of Lucis ages very29:01 quickly.29:02 Yes. Now, Regis also has another side,29:07 besides his role as King...29:10He is also the father of Noctis, the29:12 protagonist.29:14 Yes.29:15 And Noctis's mother lost her life when29:17 he was just a small child.29:19 Yeah. Oh.29:20 And since then, his father, Regis......29:24never remarried, and has been raising29:26 Noctis all by himself.29:29 That's right. That's right. That is29:30 also a factor. So, while dealing with29:33 the pressures of the nation, they29:35 didn't really have a lot of time29:36 together. For Regis, Noct is his son,29:41 whom he raised with his own hands, but29:43 also the candidate who must inherit the29:45 throne as the next king—that's the29:47 situation they're in. I see.29:51 Yes.29:51 Yes.29:52 However,29:53 Yes.29:54 The story I just told was a bit of a29:55 nice one, but29:56 Yes. Yes.29:57 Niflheim has seized control of almost29:59 the entire world, and the Kingdom of30:01 Lucis is the last country fighting back30:03.30:03 Yes.30:04 It’s a pretty dire situation, isn't30:06 it?30:06 It is. The fact that Niflheim dominates30:09 almost the entire world30:11 Yes.30:11 is also very closely tied to the30:13 circumstances surrounding the character30:15 Luna, whom I want to explain next.30:17 Mm-hmm.30:18 I see.30:18 Yes.30:19 Yes. Then let's move on to information30:21 about Luna.30:21 I'm curious. Luna. Yes.30:26 First of all, Luna is a very special30:28 existence who gathers the adoration of30:31 everyone in this world of FF15.30:35 Oh.30:37 So, she is a very famous person who is30:39 supported by everyone.30:41 Mm-hmm. And, well, in this world—you30:45 might have already seen it introduced30:46 in the screenshots—30:48there is someone called an "Oracle,"30:51 who is like a special kind of priestess30:53.30:55 If you look up the term "Oracle,"30:56 you'll generally get the meaning, but30:59 they communicate with the gods of the31:01 world,31:02 and fulfill the role of purifying the31:04 world and keeping it stable.31:06 Wow. I see. Yes.31:08 Yes. This is, of course, a special31:10 power. It’s a burden, but that is31:14 precisely why the Oracle is considered31:16 a very noble calling; regardless of31:18 Niflheim, Lucis, or other nations, they31:21 garner deep respect that transcends31:23 national borders.31:28 And this Luna is the youngest person in31:30 history to take on the role of Oracle,31:32 which makes her an even more globally31:34 popular character. But,31:39 when I look at the Dawn trailer,31:40 there’s a scene where, when Luna was31:42 little,31:43 she looked like she was about to be31:44 attacked by Niflheim soldiers, right?31:47 Yes.31:49 I think it might appear if you could31:50 send the PowerPoint over.31:52 It won't show up?31:53 Will it not show up?31:54 There it is. Yes.31:55 Ah, indeed. Tenebrae is actually under32:00 the dominion of Niflheim, but because32:02 it has an Oracle, it is granted32:04 autonomy.32:06 Yes. To begin with, anyway. However,32:10 there is a history where Niflheim32:11 soldiers raided Tenebrae during Luna's32:13 childhood, even though it was an32:15 autonomous region, and confined her.32:20 From there, the story follows the path32:22 of the youngest Oracle being born. That32:26 will be told in the main game, so, well32:28, let’s just say please look forward32:30 to it.32:32 Yes, understood.32:33 Yes. By the way, this was also in the32:36 trailer, but Luna's key art was32:38 introduced,32:40 uh,32:41 she was making a gesture, like,32:43 pushing away the enemy soldiers 'guns,32:45 right?32:45 Yes. That's right. Yes. This represents32:50 the nobility of the Oracle's position,32:52 Luna's inner mental strength, and her32:53 refusal to bow down to things like32:55 weapons,32:58 or to succumb to fear—it's a picture33:00 that expresses that unyielding strength33:02. I think it’s a key visual where you33:06 can really feel that.33:09 I see.33:10 Yes.33:11 It’s a very interesting story, isn't33:13 it?33:13 It is. Yes, this is my first33:15 opportunity to talk about the world's33:16 situation like this, so I’m33:18 explaining it in quite a lot of detail.33:19 I suppose, right? If you know this when33:22 you play the main game, it makes it33:23 much easier to understand.33:25 I should think of this as some33:26 background info on the world, right?33:27 That's right. Yes. And, well, it33:30 doesn't end here; we will summarize it33:31 in an easy-to-understand format and33:33 provide information through various33:35 media, so those who didn't quite catch33:37 it now can check it out there. Yes.33:39 Yes.33:41 By the way,33:42 Yes. Oh, right. Right. But this Luna is33:45, well, just like Regis. It's not just33:50 that she is the Oracle; actually, she33:51 had a time when she spent her childhood33:53 with Noct.33:55 Yeah.33:56 It’s in this picture. Now, the time33:59 they spent together was actually a very34:01 short period, but34:06 there were promises made and memories34:08 shared as children, and those things34:10 are held very dear by both of them as34:11 adults; that bond between Noct and Luna34:13, alongside the bond with his father34:15 and his companions, serves as the34:17 fundamental premise of the story.34:21 Yes. The art style is quite different,34:23 but this is also one of the pieces of34:25 concept art created by the development34:26 team.34:27 That's right. Indeed. Well, many34:28 different artists are drawing various34:30 pictures to suit the different34:31 situations. Yes.34:32 Man, that dog is bothering me.34:34 Ah.34:34 The dog, huh? We've seen it before,34:36 right?34:37 We have, haven't we?34:38 Yes.34:39 Yes.34:39 Well then, let's move on. Huh? What is34:42 this?34:42 Oh, sorry. This here, sorry about that.34:44 I added this on my own, but if you're34:46 looking at that key visual,34:47 I'm sure you'd be curious about it.34:49 That's true. Well, yeah.34:50 Yes. This person is definitely that,34:52 right? What they call on the net,34:53 a "black-haired bob cut."34:55 Yes. Even the developers call her the "34:57black-haired bob cut." I can say the34:58 name, right? The name is the character35:02 Gentiana. Gentiana.35:04 So,35:04 Yes.35:06 Well, since she was shown with Luna in35:08 that key visual, she's a person closely35:10 related to her, and the atmosphere35:12 around her is mysterious, isn't it?35:15 Yeah. She will be deeply involved in35:18 the story as a very mysterious presence35:20, so please look forward to it. Yes.35:23 Yes. Tiana.35:24 Gentiana.35:25 Just now on Nico Nico, someone suddenly35:27 called her "Gen-chan."35:28 Gen-chan, huh. But when we were at35:31 Gamescom in Germany,35:32 there were quite a few people35:33 cosplaying as her even though she35:35 hadn't been revealed yet.35:36 Yes. Imaginary...35:37There were, weren't there? They said35:39 they were doing it based on imagination35:40.35:41 I suppose that means she's very popular35:42.35:43 That's right.35:43 Yes. So, with that, I hope everyone was35:48 able to grasp a glimpse of the35:50 positions Luna and Regis hold in this35:52 world of 15, along with the various35:54 world-building elements.35:57 Yes. That concludes our segment35:59 detailing Luna and Regis.36:00 Yes, thank you very much.36:02 Thank you very much.36:03 All right, let's move on.36:05 Wait, hold on.36:06 Yeah.36:06 You know.36:07 Yes.36:07 The static images were pretty intense.36:09 Yeah, they were. Maybe people are36:11 getting bored, so should we go to the36:13 video? I think it's time for the video.36:15 So, our next segment is this.36:18 We're going to take a look at the36:19 actual gameplay footage, and as we36:21 previously announced,36:23 we're focusing on Chocobos and fishing.36:25 Yes. Yes.36:27 Actually, this became a bit of a topic36:29 on Twitter last week,36:31 but Tatsuhisa Suzuki, who plays Noctis,36:34 he...36:35came to the studio and played it.36:36 He did.36:37 And while playing, he said, "Oh, I'm36:39 good at this.""You should use my36:40 gameplay in the video."36:41 Yes.36:42 He said that.36:42 He was terrible.36:43 Yes.36:44 Wait, he was terrible?36:45 That's mean. So, after that request, I36:47 actually gave it some serious thought.36:50 Like, if there was any way to use Mr.36:52 Suzuki's video. Well, the version he36:54 was playing at the time was an older36:56 one.36:57 That's true. Between the old version36:59 and him needing to be a bit better at37:01 it...37:02Isn't that harsh? I feel like you're37:04 making a lot of enemies across the37:06 country right now.37:07 I mean, it was his first time playing.37:09 He was hitting trees and rocks during37:11 his first playthrough.37:13 So, for everyone who was hoping to see37:15 Mr. Suzuki's gameplay today, we37:17 apologize.37:18 Yes. Sorry about that. We're planning37:20 to have him play the latest version37:21 once he's gotten better, and then film37:23 it again. Please look forward to it.37:25 Indeed. So, we asked the man himself to37:28 come.37:28 Wait, for real?37:30 Yes. Let us introduce him.37:33 The voice of the Final Fantasy XV37:35 protagonist, Noctis, Tatsuhisa Suzuki.37:39 Where is he coming from? Yes. Nice to37:57 meet you. I'm Suzuki, voice of the37:59 character Noctis. Pleased to be here.38:01 Nice to meet you. Yes, pleasure to meet38:03 you. Pleased to meet you. Man, to have38:07 him arrive right after we called him38:09 terrible.38:10 Why don't you have a seat?38:11 Sure.38:15 So, actually, when I met Mr. Suzuki the38:17 other day, he said, "You know, I've38:19 watched every single Active Time Report38:21."38:22 That's right. Yes. Well, we're38:25 currently in the middle of recording38:27 right now, and we just had a session38:28 the other day. Usually, we record our38:33 lines while watching the animation, but38:35...38:36Yeah.38:36 Actually, for Final Fantasy, we often38:39 record the lines before the animation38:41 is even finished. Yeah. So in those38:44 cases, I don't even know how my38:46 character's face is moving.38:47 Then, while I was surfing the net, I38:50 stumbled across an Active Time Report38:52 and saw Noctis smiling in a way I38:54 hadn't seen before, and I was like, "38:56Hey!"38:56 You mean, "Why didn't you tell me?" I39:00 just wanted to see more, and so...39:04I really wanted to see a lot of things,39:06 and since it's my own character, I want39:08 to know every detail I can.39:13 Knowing those things really influences39:15 how I develop the role. So, just like39:21 all of you, I enjoy it as a viewer, but39:23 I'm also always looking for things I39:25 can use for my performance.39:28 Oh. Wait, you've been watching the39:30 whole time?39:31 I have.39:31 Seriously? Thank you so much.39:33 I even saw how awkward things got39:35 during Gamescom.39:35 Please, stop.39:37 Well, it can't be helped. That's39:38 reality, too. We'll just have to move39:40 past it. Yes.39:41 I see. Man, thank you so much for39:43 watching.39:44 Sorry that the information sharing was39:46 lacking.39:46 No, no. We've been sharing quite a lot39:48 lately. I actually got to visit the dev39:51 team the other day. Yes.39:53 I got to see it a bit before everyone39:55 else.39:55 That's true. And I watched the39:57 playthrough video later.39:58 Yes. Yes.40:00 That was an old version. And, well, the40:03 performance was a bit rough.40:04 I said that three times already.40:06 But, come on.40:07 I really think you should have40:08 practiced before recording it. You gave40:10 me a version that was still heavily40:12 under development, didn't you?40:13 The camera was spinning all over the40:15 place!40:15 Next time, let's practice properly40:17 before we show it to everyone.40:19 That's true.40:20 Let's do that. So, this doesn't include40:23 Mr. Suzuki's gameplay, but this is40:25 actual footage captured by one of our40:27 skilled developers.40:28 Yes. Roll the video, please.40:31 Yes.40:45 This is a small detail, but the car is40:48 actually splashing up mud. It gets40:50 dirty.40:52 Ah, it might have been hard to see from40:54 the side, but...The car is getting40:56 dirty.40:58 Yeah.41:01 There we go.41:03 Right, now we're hopping on.41:07 Hup. There we go. So, Chocobos are a41:16 very important element for both the41:18 game system and for activities.41:22 Oh, it started running.41:23 Yes. It's probably much faster than you41:26 all think. Just watch.41:29 Oh, it suddenly sped up, didn't it?41:32 That's right. You can dash.41:34 I see.41:36 And now, look at this.41:39 You can drift. Oh.41:43 So, while maintaining speed,41:46 you can really run all over the field.41:49 Ah.41:51 That's mesmerizing.41:53 By the way, this was captured while41:55 running on a PC. Since optimization41:59 wasn't quite finished yet, the PAX42:01 footage was on PS4, but this is on PC.42:03 I see.42:04 Yes. And also,42:11 it’s not just the speed and drifting;42:13 the jumping is quite unique, too.42:16 Oh.42:16 Like this.42:17 That looks pretty satisfying. Right.42:19 I think it feels great. Mr. Suzuki, it42:21 felt pretty good when you played it,42:22 right?42:23 Yeah, the sense of exhilaration while42:24 running is really something.42:25 Exactly, exactly. I love this dashing.42:27 It jumped, it jumped.42:29 This...42:29The Chocobo tries a little harder and42:31 jumps.42:31 And if you press the button more, it42:33 tries even harder. Yes. Right. Oh, a42:36 monster.42:37 Indeed. And you know, you can reach42:41 places you couldn't reach on foot with42:42 Noctis and his friends by using a42:44 Chocobo instead.42:46 The car, characters, and Chocobos will42:48 each open up different areas for you.42:50 I see.42:51 Yes.42:52 Whoa.42:56 Yes. You probably get the idea by now.42:59 From here on...43:00We're really taking it easy, aren't we?43:02 We aren't worried about the time.43:03 Yeah, we're not worried about the time.43:07 Actually, this TGS video is, you know,43:09 the most tension-free video ever. Even43:14 when we were recording the audio, we43:16 kept talking about when we're actually43:18 going to get to the fantasy part.43:20 Instead of just messing around with43:22 fishing.43:22 Exactly, exactly. Huh?43:24 Oh, so this is lure fishing, then?43:26 That's right. There are quite a few43:30 types of lures, so you change the lure43:31 depending on the water depth, just like43:33 real fishing.43:35 It's a battle against the fish. So yes,43:38 that kind of sport fishing is what the43:41 fishing in XV is all about.43:43 Oh, you're right. A battle-like song is43:46...43:53That thing at the top is the fish's hit43:55 points, right?43:56 Exactly. Until that runs out...43:58Whoa.43:59 The fish will struggle like this,44:00 trying to snap the line.44:02 So, the game is about reeling it in by44:03 wearing down its stamina while44:05 carefully preventing it from snapping44:07 the line.44:07 I see.44:08 Yes. And you use the radar on the right44:11 to find good spots for fish, cast your44:13 line, and then move the lure like this.44:17 Until it gives up.44:18 Exactly. This, you know, I couldn't44:20 catch a big one for a while. It went on44:22 for so long that we had to edit it, but44:24 it had turned into evening. I see. Oh,44:27 it's on. So, it has a fairly high44:31 action element, then.44:35 It does.44:37 And we really focused on making it feel44:39 realistic.44:41 It’s a fishing game that makes you44:43 think, "I'd like to try fishing."44:46 Makes you want to try real fishing. But44:50 the water surface rendering is amazing.44:53 It really is. The water surface is44:56 still, you know, a bit heavy for the44:58 console. Alright.45:00 Not bad.45:01 Oh, caught it. Caught it.45:02 Noct looks so happy.45:03 Yeah. He gets so excited, doesn't he?45:06 He gets really excited.45:07 Saying, "I did it!"45:09 Well, just like with Chocobos...45:11It’s not just an activity; it's also45:13 utilized in the system this way.45:15 Time to have a meal, then.45:17 Let's eat.45:19 This is seriously food porn. It looks45:21 delicious. Yeah.45:22 This looks so good. Yes.45:25 So, at the camp,45:26 Oh, there's a Chocobo.45:27 That's right. You can camp with your45:30 Chocobo.45:32 I see.45:35 Thank you very much.45:41 For this video, we've been talking over45:43 it quite a bit, but we will be45:45 uploading the video on its own later on45:47, so,45:48 Right, the one without us talking. So,45:49 for those who want to hear the actual45:51 in-game audio, please check that out.45:53 Yes.45:54 Yes. So, that was the footage of the45:57 Chocobo.45:59 Yes. It was.46:02 I mean, the version I played before46:04 wasn't at this level of quality yet,46:06 but even back then it was really, yeah.46:10 I'm the type of person who plays games46:13 myself,46:14 and actually, although the title is46:15 different, I've played 14 as well, so46:17 looking at it from that perspective, it46:19 feels completely different from how46:21 riding a Chocobo felt back then.46:23 Yeah.46:25 It might sound strange, but I thought46:27 I'd be riding the Chocobo in 15 the46:29 same way as in 14, but it turns out to46:32 be a totally different experience, so,46:36 I guess that's the kind of Chocobo you46:38 get specifically in 15. I see.46:41 And being able to play by fishing is46:42 also something46:44 that I've never really felt before, so46:46 that part was very fresh.46:48 Yeah.46:49 I really enjoyed it, and I realized46:51 that's why we recorded so many46:53 laid-back voice lines.46:54 Um, sorry about that. That’s quite a46:58 harsh critique from someone who46:59 actually played it.47:01 Yes.47:02 Yes. No, but thank you. Even though I47:06 wasn't there at the time, I heard they47:07 took your feedback and incorporated a47:09 lot of it into the adjustments.47:11 They were actually saying they really47:13 want you to try playing it again.47:14 Thank you very much.47:15 Thank you. Exactly. I've talked about47:18 this in various places, but as Noctis,47:24 I've been involved with him for a long47:25 time, and since I'm someone who grew up47:29 playing the Final Fantasy series,47:31 I was wondering how you all make things47:33, especially with how beautiful the47:35 graphics are lately, yeah.47:37 There’s this really luxurious image47:39 That’s true.47:40 that’s become quite established, and47:42 personally, I couldn't really see47:44 behind the scenes.47:45 I see. Since I’m involved as a staff47:48 member,47:49 Yeah.47:50 I thought I’d actually understand47:51 better if I took a peek.47:52 Yeah. Yeah. Yeah. Yeah.47:54 And when I did that, what I realized47:56 was,47:57 as you can see just looking at the two47:59 of you, first of all,48:01 many of the developers are actually48:03 quite physically fit, yeah.48:05 Their arms are thick. Everyone's48:07 arms are huge.48:09 You saw them, right? The training48:11 equipment.48:11 Yeah.48:12 It's there. On the development floor.48:15 We have pull-up machines and those ab48:17 rollers you see in TV commercials all48:18 over the development floor.48:21 The company put them there.48:23 Yeah.48:23 The company48:24 did it for that very reason.48:28 Yeah, and seeing everyone using them48:30 happily, and seeing how the development48:32 team works in such close coordination,48:36 Yeah. I realized it wasn't just a48:40 random group of people working48:42 haphazardly like I’d thought.48:46 It’s really48:48 a group of elites48:49 working together, hand in hand,48:52 and seeing that they were making it48:53 properly made me personally very happy.48:56 And the fact that I’m properly48:57 involved in that48:58 Yeah.49:00 meant a lot to me.49:03 And one of the main themes of this49:04 journey49:06 is friendship, so yes.49:08 Even when we four are actually49:10 traveling,49:11 Yeah.49:12 I mean, we’re all at an age where49:13 we’re definitely not kids anymore.49:16 That’s true.49:17 We’re all grown men, but even so, we49:19 get to record voices like this, almost49:22 like a road movie. And within that, we49:25 go on a journey. And through that, we49:26 often talk about how fun it is49:28 to be able to provide something to the49:30 players who will be playing it soon.49:32 That’s right. Yes.49:34 We also see you, Mr. Suzuki, as one of49:36 the production members, so49:39 Yes.49:40 We're working on this while telling49:42 each other, "Let's make the best FF49:43 together," aren't we?49:44 Yes. So, if we're going to make it,49:48 Right, we're taking this very seriously49:50 together, and we feel that this is49:52 perhaps contributing to Noct's49:54 incredible charm. How should I put it?49:59 We really feel that ourselves. Yes.50:01 Yes.50:02 Yes. Yes,50:03 So, we have Mr. Suzuki here with us50:05 today.50:05 Yes.50:06 Yes.50:06 I brought this out without asking.50:08 Oh, um,50:09 Actually, this is something Mr. Ta was50:11 planning to give you later.50:12 If it's alright with you, we'd like to50:14 present it to Mr. Suzuki in front of50:15 everyone.50:16 Can I go ahead and do it as a surprise?50:18 Go ahead. Please do.50:19 Yes.50:22 This is something the development team50:24 wanted to send to Mr. Suzuki.50:27 It's a caricature, isn't it?50:29 I've already cut my hair, haven't I?50:31 Yeah. I was thinking, "This isn't right50:33 anymore," since it was like this just50:35 the other day.50:36 That's right.50:37 Yeah.50:37 Thank you very much.50:38 This...50:40By working so seriously as one of the50:42 production members...50:44Yes. ...you've come into our50:46 development studio and done so much for50:48 us. Thank you. I'll treasure it.50:53 It seems they drew it with the image of50:55 Noct in mind. I'm happy. I'll50:58 definitely display it.51:00 Yes. Please take good care of it.51:01 Yes.51:02 Yes.51:03 Well, personally,51:05 since Noct is essentially an alter ego51:07 for all of you,51:11 I want to stay in the same position as51:12 you,51:13 keeping your opinions in mind,51:15 Yeah.51:15 and I hope I can continue to be51:17 involved in the project that way.51:18 I want to make sure I put your feelings51:20 into it51:21 as I record my voice for him,51:23 so please look forward to it. Yes. I51:26 hope to keep building a Final Fantasy51:28 that you can truly travel through,51:30 Yes. as comrades.51:32 Yes.51:32 Please come back to ATR again.51:34 Definitely. I'd love to come back.51:36 Please make sure to put it in your51:38 schedule.51:38 It wasn't supposed to be a surprise...51:40You accidentally called it "clumsy" or51:42 something, didn't you?51:43 I'm so sorry about that.51:45 And so, we've had Tatsuhisa Suzuki, the51:47 voice of Noct, as our guest. Thank you,51:49 Mr. Suzuki. Everyone, please give him a51:51 big round of applause.51:52 Thank you very much. Thank you for51:54 everything. Yeah. So then,52:10 No, please, spare me. Really.52:12 I really didn't say that, you know.52:14 Yes.52:15 Well, that was our "Let's look at the52:17 actual drawings" segment.52:18 Now, let's move on to the next segment.52:21 Yes.52:22 Q&A Simple. This is based on the52:27 questions we received from everyone on52:29 our official Twitter, as I mentioned52:30 earlier.52:32 We got quite a number of them from52:34 overseas as well, so we've carefully52:36 selected 30 of them.52:38 We'll try to get through as many as52:40 time allows.52:42 Yes. How many minutes do we have left?52:44 About how much? About 40 minutes.52:46 Alright, let's just answer them in that52:48 time.52:49 Yes. Let's go.52:50 I'll go through these quickly.52:52 First question, please.52:53 Yes. Black Rida-san.52:56 Yeah.52:58 Are convertibles left open even when it53:00 rains?53:00 No.53:02 Oh, right. Is "no" not okay? Then, uh,53:05 it closes. Automatically.53:07 It closes automatically.53:09 It whirs and closes while you're53:10 driving.53:10 It's not manual.53:11 Yes. It's a luxury feature.53:13 I see. Expensive cars close53:15 automatically.53:16 So the roof opens and closes based on53:18 the weather.53:18 That's right.53:19 Yes.53:20 Yes.53:20 Oh, good. That's a good speed. Let's53:22 move to the next one.53:23 Yes. Yes. Lenars Lucio-san, sorry. I53:26 can't read it.53:27 That's a tough one.53:28 Is there a mob hunt like in FFXII? And53:32 does Gilgamesh appear?53:33 Hmm. Two questions there.53:36 Well, there is a mob hunt.53:40 There are various hunts with different53:41 rewards. And unfortunately, Gilgamesh53:45 does not appear.53:46 Yes. I can hear some people groaning53:49 out there.53:49 But you told me to answer quickly, so53:51 I'm answering quickly.53:52 Well, you don't have to be quick about53:54 the important stuff.53:55 Is that so? Well, we did consider53:58 Gilgamesh, but in the final selection54:00 for the main story, we chose different54:02 characters, so he didn't make the cut.54:07 Looking at your face now, it's very54:09 hard to explain. Yes. Let's put him in54:12 something later. Well, I can't put it54:15 in the main game anymore, but in an54:17 update, I see. Understood. If I said54:21 I'd put Gilgamesh in, how excited would54:23 you be?54:25 Who wants Gilgamesh in the game?54:28 I see. Understood. Well, if DLC is okay54:32, I'll consider it.54:33 Ah,54:34 Yes.54:34 The specs are changing right here on54:36 the spot.54:36 Yes, I understand.54:38 Yes.54:38 Okay, next please. We are planning to54:40 include Gilgamesh as DLC. You changed54:42 your answer, didn't you?54:43 Yes. Yes.54:44 Yes. Sorry about that. I've already54:46 moved on.54:47 Yes.54:47 I, I can't read this anymore. I can't54:49 read it anymore, so sorry.54:51 Uh, just the question. Can you call a54:53 Chocobo?54:53 Yeah. Yeah.54:55 Do you have to pick them up at the54:56 ranch? Also, yeah.54:58 Do they leave when you get off?55:00 Yeah.55:00 First, you call the Chocobo. With a55:02 whistle.55:03 With a whistle.55:03 Yes. And, you don't have to go to the55:06 ranch every time; they'll come to you.55:08 Actually, you rent the Chocobos.55:11 Uh-huh.55:11 For a set period.55:12 Yeah.55:13 You need Gil. Yes. It's Gil, not yen or55:16 dollars, so it's fine. Yes. For example55:20, if you rent one for 10 or 30 days,55:22 they'll come whenever you whistle.55:24 And they'll stay with you at camp55:26 during that time too.55:27 Yes. I see.55:28 Yes. And when you get off the Chocobo55:30 to explore on foot, they'll follow you55:32 for a while, but eventually, they leave55:34. But if you whistle again, they come55:38 back, so that's how you stay together.55:40 Yes.55:41 Is that alright? Is that okay?55:43 Yes.55:43 Alright, let's move on.55:45 Yes.55:47 100724 asks.55:49 Oh, I want to know this too. Jump.55:51 There's a lot in here. Question.55:53 Real-time weapon switching without55:54 opening the menu.55:56 Are there jump attacks or aerial combos55:58? Yeah. Yeah.55:59 I want to know if it's possible in the56:01 normal state, not just in the Phantom56:03 Sword state.56:03 Yeah. Well, first, there is no double56:07 jump.56:08 It's a single jump.56:09 Yes. And regarding real-time weapon56:12 switching without opening the menu, we56:14 received quite a lot of feedback from56:15 those who played the demo, so...56:20Well, how should I put this, it56:21 involves the fundamental design of56:23 loading and the characters, so while we56:25 couldn't make every single weapon56:27 swappable in real-time, we were able to56:29 support presetting four weapons that56:30 can be swapped in real-time, so yes,56:32 the retail version will support56:34 real-time weapon switching. Yeah. Four56:39 presets with your favorite weapons set.56:42 Yes. Four of them, and you can switch56:44 between them at any time.56:46 If you want to use a weapon other than56:48 those, you'll need to open the menu, so56:50, well, I think we can meet most of the56:52 requests.56:54 So, you just have to switch between56:55 four weapon sets that you've arranged56:57 for easy attacking based on the enemy56:59 and the situation, right?57:00 Yes. That's right. Yes. That is the57:02 final spec.57:03 Understood.57:04 Yes. Now, about air combos. Air combos?57:06 Yes, we have them. Not just in the57:08 Phantom Sword state, uh, they exist.57:10 I see.57:11 Yes. Well, it gets into explaining the57:13 system, so please let me cover that57:15 during a different system explanation.57:16 But they do exist.57:18 Yes.57:19 Alright, next one please.57:21 Dera-Dera-Dera 4-san.57:23 Yeah.57:25 Will there be downloadable content for57:27 costume changes in FF15?57:29 Yes. We are currently considering that.57:31 Yes. We're thinking about it.57:33 You're being a bit quick with the57:34 answers today. Well, there are 3057:35 questions, so if I explain each one in57:37 detail, we won't finish in time, right?57:39 Your answers are so fast I can't keep57:41 up.57:42 Right, well, yes, costume changes will57:45 be included. Yes. Is this pace alright57:49 for you?57:49 You just went slowly on purpose, didn't57:51 you?57:51 Yes. First of all, I think you'll at57:54 least be able to change into one outfit57:56 within the retail version. And, yes.57:59 I'm not sure if we'll be able to add58:01 the rest, but if there are any costumes58:03 we wanted to include but couldn't,58:05 we're currently looking into58:06 distributing them as additional content58:08, so you will be able to change outfits58:09, everyone look forward to it. Yes.58:12 Yes. So, it's confirmed that there are58:14 costume changes.58:15 Yes. Actually, we received a huge58:17 number of questions about this.58:18 This is a question we've received many58:20 times, both from Japan and overseas.58:21 Yes. Yes. Well, due to various tie-ups58:25 and such, we can't exactly make it58:27 completely free, but we want you to be58:28 able to travel in the outfits you like58:30 as much as possible, so we hope to58:32 provide a good balance there.58:35 Yes.58:36 Yes.58:36 Yes.58:37 All right, next please.58:39 Yeah.58:40 HSY-san,58:41 asks if the same console version will58:42 be released.58:43 Well, we'd like to release it, wouldn't58:45 we? Of course, but this isn't something58:47 we can decide on our own.58:49 So, please look forward to it. We also58:51 want to release it.58:52 But, it involves another party, after58:54 all.58:54 Yes. We will hold discussions from here58:56 on and try our best to make it happen.58:57 Yes.58:58 Yes.58:59 So the sentiment is that you want to59:00 release it.59:00 Yes. I'd like to release it globally.59:02 Yes.59:03 Yes.59:04 Next please.59:05 Yeah.59:06 This overlaps a bit with today's topic,59:08 but it asks how many mini-games there59:10 are.59:10 Yeah. The number,59:11 the number, right.59:12 I can't really give you a number.59:16 Mini-games—well, a mini-game is a59:18 small, standalone game where you start59:20 and clear it—we have a few of those,59:22 plus what we call activities, like the59:24 ones we introduced today. We've59:31 included both types of fun elements,59:33 and for activities, for example, while59:35 you usually move around riding a59:37 Chocobo, you might end up playing a59:39 mini-game in a quest-like fashion, such59:41 as talking to an NPC and racing them.59:46 It’s like that, so there are several59:47 things you can play, and I think it’s59:49 quite substantial.59:50 So, there are various things, including59:52 both so-called independent mini-games59:54 and more activity-oriented ones like59:56 fishing or Chocobo racing.59:57 That's correct. Also, we touched on it1:00:00 briefly at Gamescom. Oh, was it PAX1:00:02 Prime? I touched on this briefly, but1:00:05 there are missions that are completely1:00:07 different from the usual gameplay, like1:00:09 sneaking into Niflheim bases to1:00:10 infiltrate and clear them, so I just1:00:12 wanted to let you know that we have1:00:14 very different types of gameplay1:00:15 prepared.1:00:17 I see.1:00:18 Yes, understood. Alright, next question1:00:21 please.1:00:21 Yeah.1:00:23 I'll stop reading the names now.1:00:25 Will we be able to raise or breed1:00:27 Chocobos like in FF7?1:00:29 Unfortunately, no, you cannot raise or1:00:31 breed them. However, you can camp1:00:35 together, eat meals together, and get1:00:37 buffs the next day—1:00:40In short, you can spend time together1:00:42 by applying status effects to prepare1:00:43 for the next day's adventure, which is1:00:45 something you can do within the system.1:00:49 I’d like for you to enjoy that aspect1:00:51 first, and we plan to make it so you1:00:53 can tell which Chocobo you usually use,1:00:55 so I hope you'll enjoy it that way.1:00:57 So Chocobos get buffs, then.1:00:59 That's right. Yes.1:01:00 Ah, I see. Yes. Like their dash1:01:03 getting longer,1:01:04 getting longer, or their jump getting1:01:05 higher.1:01:06 Oh, that sounds nice.1:01:07 Yes, understood.1:01:08 Yes.1:01:09 No, I've already said enough. Alright,1:01:11 let's move on.1:01:12 Yes.1:01:13 Is the change in Regis's outfit to1:01:15 something more ceremonial a requirement1:01:17 of the story? It's just that it1:01:19 suddenly became1:01:20 something like a robe.1:01:21 Yeah, that's right. You mean from the1:01:23 key visual, right? That is a ceremonial1:01:26 mantle, it's actually the...the King's1:01:28...yes.1:01:30 It's the official attire of the King of1:01:32 Lucis, and in that case, he wears the1:01:34 mantle.1:01:35 However, underneath the mantle, as1:01:37 those of you who know might be aware,1:01:39 he is wearing a suit.1:01:40 Yes. Like the one from before, right?1:01:42 Uh, probably when you saw Regis1:01:44 fighting earlier...1:01:46In the image art, yes. Exactly. Yes. He1:01:49 puts that formal attire over1:01:50 the suit, that's how it works. I see.1:01:53 Yes.1:01:54 So it's formal wear.1:01:56 That's right.1:01:56 Understood.1:01:57 Yes.1:01:58 Yes. Next one, please.1:01:59 Yes. So, it hasn't actually been1:02:01 changed.1:02:02 This is apparently the tenth question.1:02:04 Yeah.1:02:04 Yes.1:02:05 If a seamless airship cannot be1:02:06 realized, will the airship itself be1:02:08 removed?1:02:09 Yeah.1:02:09 Will it be an airship with loading1:02:10 screens?1:02:11 Yes. Yes.1:02:12 Will it be a point-to-point airship?1:02:14 Yeah.1:02:14 I want to know the policy.1:02:16 The policy, huh.1:02:17 If it's the policy, I'll say it quickly1:02:19. First, uh, I just sort of switched1:02:23 into developer mode there, but our1:02:24 policy for 15 is that if we can't1:02:26 provide a new airship experience, we1:02:28 won't include it. If we can provide a1:02:33 new experience not seen in previous FF1:02:35 games, we will include it. Even if we1:02:38 can't get it into the main game, we1:02:40 will provide it via free DLC. That is1:02:43 our policy. So, if we cannot create the1:02:46 experience we are currently aiming for,1:02:49 we will cut the airship entirely. Yes.1:02:52 That is the policy.1:02:53 I'm wondering if it's okay to be this1:02:55 blunt since this isn't for the users,1:02:57 but is that alright?1:02:58 Yes.1:02:59 Include it for free. If we include it1:03:01 as DLC, we will include it for free.1:03:03 For DLC, we'll make it free.1:03:05 But often, when I look at the internet,1:03:07 Yeah.1:03:08 people point out that if the airship1:03:10 becomes DLC,1:03:12 Yes. it means it won't be involved in1:03:14 the main story at all, right?1:03:16 That's right. Uh, the airship is meant1:03:18 to be obtained through a side quest1:03:19 that is separate from the main story,1:03:22 and we intend for it to be used to1:03:23 reach maps that you can't go to within1:03:25 the main game. So, whether this can be1:03:28 added to the main game or separated1:03:30 from it is something we will keep1:03:32 attempting technically until the very1:03:33 last minute, and that's how we plan to1:03:35 find our answer.1:03:37 Yes.1:03:37 In any case, if it's completed, we will1:03:39 absolutely provide it. If we can't1:03:41 build it, we'll cut it entirely. That's1:03:43 how we're working on it.1:03:43 Yes.1:03:44 I understand.1:03:45 Yes.1:03:46 Yes.1:03:46 Alright, next please.1:03:48 Yes.1:03:49 New magic appears in each numbered1:03:51 title, but1:03:53 will new magic appear in this game as1:03:55 well?1:03:55 You know, it's really easy when doing1:03:57 this in Japanese. Uh, one new type of1:03:59 magic will appear. One? Yes. I gave the1:04:03 answer.1:04:04 Oh, it's already over. What1:04:06 is it? I'll explain that when we1:04:08 properly introduce the magic system.1:04:09 Yes. So, for now, just know that there1:04:12 is one.1:04:12 Yes. About how many are left? Question.1:04:15 Let's see, about ten...um. Maybe around1:04:17 20.1:04:17 Yes. 20 of them.1:04:19 We won't finish at this pace, will we?1:04:20 That's bad.1:04:21 Well, let's speed it up as much as1:04:23 possible.1:04:23 Yes. Next, please.1:04:25 Yes.1:04:25 Are there plans to include a photo mode1:04:27? There were a lot of these.1:04:28 Yeah. Yes. Yes.1:04:30 Yes.1:04:31 Well, we are going to include it. Of1:04:32 course. Since you travel around1:04:35 visiting different places, we want you1:04:37 to be able to keep those memories, so1:04:38 we are definitely including it.1:04:42 I get the feeling Prompto likes1:04:43 photography.1:04:45 Oh, you're sharp. Yes.1:04:48 Prompto is always traveling with you,1:04:50 taking lots of photos and showing them1:04:52 to you like this when you camp.1:04:55 Yes.1:04:57 Prompto's photos are bad at first, but1:04:59 he gets better over time.1:05:00 I see. Yes.1:05:01 Bad at first, but gets better. I see.1:05:03 Gets better.1:05:04 Yes.1:05:05 I'll look forward to that. Alright,1:05:06 let's move on to the next one.1:05:08 Yes. Will long-range weapons like guns1:05:11 also have combos similar to melee1:05:13 weapons? This is a tough question. Will1:05:16 they create various combos?1:05:18 Um.1:05:18 In short, does that mean combos will1:05:20 happen with guns?1:05:21 That's right. Combos don't happen with1:05:23 guns, but with guns, you can fire1:05:25 rapidly. They are really free to use,1:05:28 but you can't just keep firing; you1:05:30 have to reload along the way. So, it1:05:32 changes to, you know, a shooter-style1:05:35 spec, so rather than linking into1:05:37 combos, you'll be able to play with1:05:39 controls that feel like a real shooter.1:05:41 The camera actually switched to a1:05:43 shooting mode, didn't it? Where it1:05:44 pulled back a bit to the left.1:05:46 That's right. Exactly. Yes.1:05:47 Ah, I see. Some of you may not know,1:05:50 but in the previous Backstage Progress1:05:52 Report, it was officially introduced1:05:54 that Noctis has a gun as a weapon.1:05:56 Right. Yes.1:05:57 If you look at the snapshot from the1:05:59 last ATR, it's shown a little bit.1:06:01 Yes.1:06:01 Yes.1:06:02 If you're interested, please take a1:06:03 look.1:06:03 Yes. I really hope you do.1:06:05 Yes.1:06:06 Now, let's move on to the next one.1:06:07 Everyone, it's hot.1:06:09 I hear there are elements like fishing;1:06:11 are there different types of rods and1:06:13 bait?1:06:13 Ah, rather than bait, it's lure fishing1:06:15, so there are many types of lures, and1:06:17 that serves as a collectible element.1:06:19 Yes. I see.1:06:20 Yes. We also plan to include some1:06:23 special fishing rods.1:06:25 You know, something like...1:06:26If you win a fishing challenge against1:06:28 someone who treasures their rod, you1:06:29 could get it; we definitely plan on1:06:31 including things like that.1:06:32 Like a legendary angler.1:06:33 Exactly.1:06:34 Is there one?1:06:35 Yes. That's right.1:06:36 I see.1:06:36 Yes. So, there will be things like1:06:39 collecting lures.1:06:40 Yes.1:06:42 Now, let's move on to the next one.1:06:46 CERO. What will the CERO rating be?1:06:49 Also, how many cooking recipes from the1:06:51 demo will be in the main game?1:06:53 Ah, CERO refers to the rating system,1:06:56 right? It's the mechanism for setting1:06:59 the target audience; the Japanese1:07:00 system is named CERO, and there are1:07:02 various systems with different names in1:07:04 other countries.1:07:06 Yes. Like ESRB and others, right? So,1:07:10 it's not limited to just CERO; FF15 is1:07:12 being developed with a global rating1:07:14 intended for players aged 13 and up.1:07:19 When converted to CERO, that's CERO B1:07:22 or C.1:07:23 I see.1:07:24 Ideally B. Our standard is to1:07:26 absolutely keep it within C at the very1:07:28 worst.1:07:29 That’s because you want as many1:07:31 people as possible to play it, right?1:07:33 Exactly. If it goes beyond C, well, our1:07:40 office here has the experts, but1:07:41 various restrictions are placed on1:07:43 promotions, and in terms of advertising1:07:45, for example, we wouldn't be able to1:07:47 run ads where children might be, so we1:07:49 keep the range as broad as possible to1:07:51 reach more players.1:07:57 Ah, there was one more thing, wasn't1:07:59 there? The number of Ignis's recipes,1:08:01 right. How many are there? I can't say1:08:04 off the top of my head. But there are1:08:08 quite a few, and you'll learn them as1:08:09 you travel, so look forward to it as1:08:11 one of Ignis's growth elements. Right.1:08:15 As the cooking skill goes up1:08:16 It goes up. It will increase. Yes.1:08:19 Wow.1:08:19 Yeah.1:08:20 I see.1:08:21 Yes.1:08:22 Alright, next question please. What1:08:24 happened to the feature where you get1:08:26 summons by defeating them?1:08:27 Hmm. What happened? Uh, ah, it's there.1:08:30 Yes. It exists. You know, this thing.1:08:34 They're probably asking because it was1:08:35 supposed to be obtained through an1:08:37 event.1:08:38 Right. Yeah. Well, for all the summons1:08:40 It's not that you defeat them all to1:08:42 get them. But there are summons that1:08:44 will lend you their power after you1:08:46 battle and defeat them, so, to the1:08:47 person who asked, please rest assured.1:08:50 It's definitely there.1:08:51 Yes.1:08:52 Yes.1:08:53 Alright, let's move on. Is there a1:08:56 possibility that both Japanese and1:08:57 English audio will be included, and1:08:59 players can choose between them? This1:09:01 was a question from America.1:09:03 Yes. I figured. Well, they want1:09:05 Japanese voiceover, right? The thing is1:09:08, it's a storage capacity issue.1:09:11 For example, if we have to include both1:09:13 English and Japanese audio for the1:09:15 cutscenes, we'd have to put both sets1:09:17 of movie data on the game disc.1:09:20 Yes.1:09:21 The size would simply double. So it's1:09:25 honestly a bit difficult to provide1:09:27 everything on the disc, so we're1:09:28 thinking of letting you download the1:09:30 language you want later to switch1:09:31 between them.1:09:34 Yes.1:09:35 I see.1:09:36 That way, it won't take up space on the1:09:38 disc, and you can download it to the1:09:39 hard drive. So you can enjoy both;1:09:41 we'll likely offer it with that feature1:09:43.1:09:43 Yes.1:09:44 Yes. That makes perfect sense.1:09:45 Yes. Now,1:09:46 Are you okay? Is it easy to understand?1:09:48 It's fine.1:09:48 Are you okay?1:09:49 Yes.1:09:49 It’s become a world of just the two1:09:50 of us; is that alright?1:09:51 Yeah, yeah, yeah. If the explanation is1:09:53 hard to understand, please let us know.1:09:54 Don't be shy.1:09:55 Please raise your hand.1:09:55 Yes. Yes.1:09:57 Yes. Alright, let's go to the next one.1:09:59 Yes.1:09:59 The ones that appear in the game1:10:01 Do you want them?1:10:01 I want a ringtone for my phone. Yes.1:10:03 Release it then.1:10:04 Alright, I will. Yes.1:10:06 Yes.1:10:07 What should we do about this? Maybe an1:10:09 official event?1:10:09 That’s true. Yes. Well, I’ll have1:10:12 the dev team figure out a way to1:10:14 provide it and pass it on.1:10:16 Good evening. I'll get the data again.1:10:17 Yes.1:10:18 Yes.1:10:19 Please do. Now, next. Oh.1:10:24 Oh. That hits the nail on the head. It1:10:26 exists. I haven't really read that one.1:10:28 Well,1:10:28 Really? I don't really want to talk1:10:30 about this right now.1:10:31 Yes.1:10:31 Certainly.1:10:32 Looking at the key art.1:10:34 Yeah.1:10:34 Like Luna trying to receive it from1:10:36 Gentiana. Is that a spear she's trying1:10:38 to receive?1:10:38 She is trying to receive it. Yes. A1:10:40 spear.1:10:41 A spear.1:10:42 Yes.1:10:42 I see.1:10:43 So she fights.1:10:44 That's right. Scenes of her fighting do1:10:46 appear in the game.1:10:47 Yes.1:10:47 I see.1:10:48 They appear.1:10:49 Yes.1:10:49 Yes. But please let me save the1:10:51 specific details for another time.1:10:52 Yes.1:10:53 Yes.1:10:53 So that was that.1:10:54 Yes.1:10:55 Let's move on. The PAX progress report1:10:59...1:10:59Hey, let me read it first.1:11:01 Yes.1:11:02 There was an action to break the1:11:04 Behemoth's horn; will there be limb1:11:05 destruction in battle?1:11:07 Yeah. Well, I mentioned the rating1:11:10 earlier, but FF15 is quite realistic,1:11:12 right? Like the movie. So, for example,1:11:18 acts of limb destruction that involve1:11:20 bleeding would instantly raise the1:11:22 rating to a "Z" or something similar.1:11:26 Therefore, we are exploring expressions1:11:28 that are permissible within the rating1:11:29 range I mentioned earlier.1:11:32 For instance, things like horns or1:11:34 maybe claws breaking off seem okay, so1:11:36 we plan to include those as much as1:11:38 possible, and through that, we intend1:11:40 to convey the impact of reactions and1:11:42 the satisfaction of the gameplay. Yes.1:11:45 Yes. So that was the answer to that.1:11:47 Yes. It means we will handle it within1:11:49 the limits of the rating.1:11:50 Yes.1:11:51 Yes. Now, let's move on.1:11:53 ATR, ah, here it is. This was also from1:11:56 the last PAX, right? There was an1:11:58 introduction of sub-weapons, but what1:12:00 exactly are sub-weapons?1:12:02 Well,1:12:03 Yeah.1:12:03 That's right, isn't it? Like shields1:12:05 and such.1:12:05 Shields.1:12:07 First, well, the player's system and1:12:09 the party members' system are slightly1:12:11 different. Players don't have a "1:12:14sub-weapon"; they preset four main1:12:16 weapons, as I mentioned earlier, and1:12:17 switch between them during battle. As1:12:23 for the party members, they equip one1:12:24 main weapon and one sub-weapon, and1:12:26 they will switch between them on their1:12:28 own while fighting.1:12:32 So, for that shield...1:12:33In the previous video, Gladiolus was1:12:35 using it as a sub-weapon, but Noctis1:12:37 can use it as a main weapon, and if you1:12:39 want to equip it on someone like1:12:41 Gladiolus, you can assign it as their1:12:43 sub-weapon—that's how it works.1:12:44 Oh, I see, I see. Got it.1:12:46 Yes.1:12:47 Yes. So, if you're thinking about how1:12:49 to broaden your range of strategies1:12:50 when deciding what to give your allies1:12:52 as a sub-weapon, that's the general1:12:54 idea.1:12:54 So it's about raising defense or1:12:55 increasing attack power further, right?1:12:57 Yes. That's correct.1:12:58 Yes. Understood.1:13:00 Let's move on to the next one.1:13:02 Wait, is that a similar question? Oh,1:13:05 never mind. System other than Black1:13:07 Chocobos.1:13:08 It's asking about things like Chocobo1:13:10 racing.1:13:11 Yeah. Well, the top one is just as I1:13:13 answered before. It's not about raising1:13:15 them, but rather being with them.1:13:17 There is a system where you can camp to1:13:18 gain buffs.1:13:19 And for the middle part, other than the1:13:21 Black Chocobo, we don't have plans for1:13:23 other colored Chocobos at the moment.1:13:25 However, the Black Chocobo isn't just a1:13:27 black bird, so I hope you look forward1:13:29 to it.1:13:29 But I think everyone imagines a certain1:13:31 level of performance when they hear "1:13:33Black Chocobo," don't they?1:13:34 Yes. Well, yeah, that should be fine.1:13:37 Yes.1:13:37 You're just admitting it?1:13:38 Yes. As for Chocobo racing, I touched1:13:44 on this in a different question earlier1:13:46, but you can enjoy activities like1:13:48 quests where you race against someone1:13:50 while riding a Chocobo, so I believe we1:13:52 can meet those expectations.1:13:57 I see. Yes.1:13:59 How many questions have we done? Are1:14:00 there more?1:14:01 Man, this is really tiring. I feel like1:14:03 we've answered a huge amount. Are we1:14:05 still going?1:14:05 There's more. I've been told there's1:14:07 more. Yes, next please. Yes.1:14:11 Ah, can the user enter various1:14:13 buildings?1:14:14 Oh, this is a bit difficult to answer.1:14:17 Well, you can enter many buildings, but1:14:19 of course, you can't enter every single1:14:21 one. For the buildings you can enter,1:14:24 the interior is naturally designed; the1:14:26 inside is specifically crafted for it.1:14:29 Sorry, that wasn't a very interesting1:14:31 answer. Yes. That was a standard answer1:14:33. My apologies.1:14:34 Well, it just means there are plenty of1:14:35 buildings you can enter, right?1:14:37 That's right.1:14:37 Yes. Understood.1:14:39 Yes.1:14:39 Let's move on.1:14:41 Oh. Backstories for the members,1:14:44 for example, I want to see stories from1:14:46 their high school days. I think it1:14:48 would be amazing if there were side1:14:49 stories where you could control the1:14:51 members.1:14:52 I mean, I really want you to do it.1:14:54 Please.1:14:55 Yes. Well, since the tone is friendly,1:14:58 I'll answer in a friendly way. Um, I1:15:01 want to do it too, so I plan on doing1:15:03 it. And, moreover, let's see, not just1:15:12 within the game, but in various ways, I1:15:14 want to make it so that people who1:15:16 really love these main characters can1:15:18 encounter their episodes in many places1:15:20 beyond just the game, so please look1:15:22 forward to it. It's inevitably limited1:15:32 if it's only inside the game, so yes. I1:15:35 actually think it would be better to1:15:37 use different media to depict them more1:15:38 thoroughly. Yes.1:15:40 Understood. Man, I'd love to see Noct1:15:42 in high school. I’d love to see that1:15:43 too. There’s also their childhood,1:15:45 after all.1:15:46 Ah, I see.1:15:47 Yes. Please definitely look forward to1:15:49 it.1:15:49 Yes.1:15:50 Now, next please.1:15:52 This one,1:15:53 Yeah.1:15:54 Sorry for saying this before reading,1:15:55 but this one also appeared a lot.1:15:57 Will you release their ages before1:15:58 launch? Yes. I want profiles for Noct1:16:00 and the others.1:16:01 Ah, I see.1:16:02 Yes.1:16:03 Well, I think it's fine to release them1:16:04.1:16:05 Then, we’ll release them.1:16:06 Yes. Then we’ll create an opportunity1:16:08 to release them.1:16:09 I suppose we can just post this on the1:16:10 official site or something, right?1:16:12 Yes. Yes.1:16:13 Yes.1:16:13 Then, we'll release it.1:16:15 We'll release it.1:16:15 Yes.1:16:16 That's a fast question. Five questions1:16:18 left. Five more questions, apparently.1:16:20 251:16:20 questions done.1:16:21 Let's definitely complete them.1:16:23 Yes.1:16:23 Alright, five more questions to go.1:16:26 Was the name Cidney changed to Cindy?1:16:29 Hmm. This is a totally different1:16:31 question. What happened with the tech1:16:32 demo?1:16:33 You said five questions, but first off,1:16:35 "Cidney" is the Japanese name. "Cindy"1:16:38 is the English name. So, while it's1:16:41 Cidney in Japan, those who use English1:16:44 names call her Cindy. And when I1:16:47 explain it to overseas media, I explain1:16:50 it as Cindy, and to people in Japan, I1:16:52 explain it as Cidney. It’s just that1:16:55 difference; nothing has changed.1:16:57 That's right. Yes. Regarding the tech1:17:01 demo, as I said at PAX Prime, we are1:17:03 preparing properly and finalizing the1:17:05 specs now, so please wait for an1:17:07 announcement. It definitely still1:17:10 exists, so please rest assured.1:17:11 Yes. The project hasn't stopped at all.1:17:14 Yes.1:17:15 Yes.1:17:17 Right, let's move on.1:17:19 That's a long one.1:17:20 Long,1:17:21 I think music is one of the charms of1:17:23 FF. There is music at camps and Chocobo1:17:26 spots, but when exploring the Duscae1:17:28 region, there's no music, which feels a1:17:30 bit lacking. Will there be no music in1:17:33 the final product?1:17:34 Yes. Uh, I think you're referring to1:17:37 the lack of field music, but in the1:17:39 final version, music will play when you1:17:41 find something, or the pitch of the1:17:43 music will change as the situation1:17:44 changes. For example, the Chocobo theme1:17:49 changes slightly when you dash, and so1:17:51 on. Yes. We plan on doing things like1:17:54 that, so it won't be that there's no1:17:56 music at all, or that it only plays1:17:57 when combat starts, so that part will1:17:59 be fine. Please don't worry. Yes. I1:18:02 think it will be more dynamic and1:18:03 enjoyable.1:18:04 Yes.1:18:04 Uh-huh.1:18:05 Yes.1:18:06 So, I think music will be added as we1:18:08 go.1:18:08 Yes.1:18:09 Right, let's move on.1:18:11 Oh. Will the world-class mascot1:18:14 character Moogle, which the series1:18:16 boasts, make an appearance?1:18:18 Ah, I see. The world-famous Moogle,1:18:21 unfortunately, won't be appearing for1:18:23 now.1:18:23 Oh?1:18:23 Yes. And, well, even making it1:18:26 downloadable content has hurdles we1:18:28 have to overcome, and not just1:18:30 technical ones.1:18:32 For starters, he talks, doesn't he?1:18:34 He does talk.1:18:35 He really does.1:18:36 He's even on Twitter.1:18:37 That's right. He's on Twitter, after1:18:39 all. So, fitting him into the current1:18:42 world of XV without breaking anything1:18:44 is quite difficult, so we initially1:18:46 gave up on Moogles. On the development1:18:49 side.1:18:49 Yes. Instead, we're looking at1:18:52 mascot-like characters that don't talk,1:18:54 like Cactuar. Yes.1:18:57 We thought those might work, so we're1:18:58 trying to put them in now.1:19:00 As for Moogles, if there's a huge1:19:02 demand, I'll think about it, but for1:19:04 now, we've given up. Yes. There is.1:19:07 I'll just, well, I'll ask.1:19:09 Ah, that's right.1:19:10 Everyone, who wants Moogles to appear1:19:12 in XV?1:19:14 That's a lot.1:19:15 I see. But it's only about half. So1:19:18 calm.1:19:18 Yes, I'm sorry. Well, let me be1:19:20 realistic, it was less than half just1:19:22 now. I understand. Given that level of1:19:24 demand, I'll consider it with that1:19:26 level of priority. Thank you very much.1:19:28 Yes. So, I will take it under1:19:29 consideration.1:19:30 Yes. Yes.1:19:31 Yes. Apparently there are two more1:19:33 questions.1:19:33 Yes.1:19:34 Let's go. Will Limit Breaks be1:19:37 introduced in FF15?1:19:39 Hmm. Well, Limit Break is a system from1:19:42 VII, so it's not exactly that, but we1:19:44 do have something similar. Oh!1:19:46 Yes. We do. And actually, the name1:19:49 might be close to "Limit Break." The1:19:54 name in the final product—and this is1:19:56 also based on a lot of the feedback we1:19:58 received for Episode Duscae—is the1:20:00 move where you summon Phantom Swords,1:20:02 consume MP, and, you know, unleash all1:20:04 your power at once. Yes. There were1:20:10 quite a lot of opinions that it would1:20:11 be better to have that as an1:20:13 independent gauge rather than MP, as it1:20:14 would allow for more strategic thinking1:20:16. True.1:20:17 I see.1:20:18 So, the development team looked into1:20:20 that,1:20:20 and we are now moving forward with the1:20:22 specifications to make that a reality.1:20:25 We're planning to use that gauge for1:20:27 moves that work essentially like a1:20:28 Limit Break.1:20:30 So the idea is to build up the gauge to1:20:32 unleash a big move, right?1:20:33 Yes, exactly. Limit Breaks used to fill1:20:37 up as you took damage, but for now,1:20:38 we're adjusting it so the gauge fills1:20:40 up from both dealing and receiving1:20:42 damage. Yes. We're also adding some new1:20:46 mechanics, like bonuses that help the1:20:48 gauge fill up.1:20:49 Yes. I understand perfectly.1:20:51 Yes.1:20:52 Now,1:20:53 I believe this is the final question. "1:20:56Final Fantasy XV has many different1:20:58 locations, I hear.""Can you access all1:21:01 of them seamlessly without loading1:21:02 screens?"1:21:03 Hmm. Well, areas where the fields are1:21:07 connected are accessed seamlessly.1:21:10 Yes. However, when the story jumps1:21:13 ahead in time, there will be a loading1:21:15 screen, and you'll start from a new1:21:16 point in time.1:21:17 Well, that makes sense.1:21:19 Exactly. Yes.1:21:20 But currently, the locations themselves1:21:22 are mostly all accessible seamlessly.1:21:24 There are some parts that aren't quite1:21:26 perfect yet, but we'll likely adjust1:21:27 them until the very last minute to1:21:29 ensure everything connects seamlessly.1:21:31 Yes.1:21:31 I see. So you'll keep working on it,1:21:33 and it's mostly finished already, right1:21:35?1:21:35 Yes. Yes.1:21:36 Though it's a different story when the1:21:37 plot jumps forward.1:21:38 That's right. Yes, that's right. Even1:21:41 so, when seamless loading doesn't work1:21:43 well, we have to lighten the data or1:21:45 tweak the layout of the locations, so1:21:46 it's a part we'll be adjusting until1:21:48 the end.1:21:50 Yes.1:21:51 Yes.1:21:53 And with that, we've finished all 301:21:55 questions.1:21:57 Yes, thank you very much.1:21:59 Thank you. Well, we're at a good point1:22:03 with the time, so I'd like to move on1:22:05 to the preview for the next episode.1:22:08 Yes. Next, there will be a bit of a gap1:22:10, but...1:22:11Right, around the end of the year...1:22:14Or the beginning of the year, we're1:22:16 aiming for that kind of timing.1:22:18 That's right. Yeah.1:22:22 Since around before this summer, the1:22:23 development team has been focusing1:22:25 entirely on development, including1:22:27 incorporating the feedback we received1:22:29 after releasing Episode Duscae. So,1:22:36 it's a bit difficult right now to1:22:38 create all-inclusive trailers or cut1:22:40 out playable versions to release, but1:22:42 that should settle down by around the1:22:43 end of the year.1:22:48 So, I’d like to start preparing to1:22:50 release solid information then, and1:22:52 look forward to reaching March.1:22:54 I understand.1:22:55 Yes. However, I don't think doing1:22:59 absolutely nothing in the meantime is1:23:01 good for communication with everyone,1:23:03 so I want to continue building a1:23:04 foundation where people can support1:23:06 FF15 by having opportunities to talk1:23:08 with users in various locations and1:23:10 letting them experience the game, from1:23:12 now until the end of the year and on1:23:14 through March.1:23:17 Yes, I intend to continue those1:23:19 activities.1:23:20 Yes, I definitely want to talk with1:23:22 everyone.1:23:22 Mm-hmm. Yes. Now then, we'll decide the1:23:25 schedule for around the end of the year1:23:27 later, Kimura.1:23:28 Yes.1:23:29 As for the content...1:23:30Yeah. Yeah.1:23:31 This is still a personal hope of mine,1:23:33 but if possible, the enemies...1:23:35Yes. That sounds good.1:23:36 Niflheim, and such.1:23:38 I’d like to be able to deliver1:23:39 content that focuses on those aspects.1:23:41 That is what I’m thinking.1:23:42 Yes. We introduced Gentiana with the1:23:45 black hair and blunt bangs this time,1:23:47 but the female knight is also very1:23:49 popular, so...1:23:50That’s right.1:23:51 I’d like to be able to touch upon1:23:52 that area.1:23:54 That sounds great.1:23:55 Let's try our best to make sure we can1:23:56 cover that.1:23:57 Also, there’s one more character I1:23:59 really want to introduce to everyone,1:24:00 so if possible, I’d like to go with1:24:02 that as well.1:24:02 Yes.1:24:03 Yes. Understood.1:24:04 Yes. Now, as I mentioned at the1:24:09 beginning, the official forum is now1:24:11 open, so please share your thoughts on1:24:13 this ATR in the feedback section.1:24:18 There is a thread, so if you'd like,1:24:20 please access the forum and feel free1:24:22 to post your thoughts on ATR and so on.1:24:25 Yes. I will take everything to heart.1:24:28 Yes.1:24:29 So, feel free to write down everything1:24:31 honestly. Yes.1:24:32 That's right.1:24:33 Yes.1:24:33 Yes. With that, thank you very much in1:24:36 advance.1:24:36 Yes, thank you.1:24:38 Uh,1:24:40 We somehow managed to fit everything1:24:41 into the time.1:24:42 That's right.1:24:42 Yes.1:24:43 Um, I,1:24:46 What should I do?1:24:47 Something was set up...1:24:48Oof,1:24:51 It feels like the whole setup has1:24:52 already been exposed. That voice just1:24:56 now—1:24:57Who is that?1:25:03 So you set this up, huh?1:25:08 Well, thanks for that messy entrance.1:25:10 Hello.1:25:10 Wait, wh-what is going on? If it were a1:25:13 surprise, it should have been sharper,1:25:14 shouldn't it?1:25:15 I am Hashimoto from Square Enix. I'm1:25:17 crashing the party.1:25:18 Yes.1:25:19 What happened?1:25:20 You guys never invite me.1:25:22 Ah, is it my fault? ATR.1:25:24 Yes. Yes.1:25:25 Even though I'm writing announcements,1:25:26 I don't get invited here. So I just1:25:28 came out on my own.1:25:29 I see. My sincerest apologies. No,1:25:31 Well, once again, this is Final Fantasy1:25:34 XV producer, Shinji Hashimoto.1:25:36 Yes. Nice to meet you. Nice to meet you1:25:38.1:25:38 Nice to meet you.1:25:39 Please, take a seat.1:25:40 Yes.1:25:42 Heave-ho. So, do you have something for1:25:45 us?1:25:46 Well, just a little, just a little...1:25:48well, recently at Gamescom in Germany,1:25:50 we introduced it at various events, and1:25:53 at that time—1:25:56We distributed special FFXV wristbands,1:25:59 but since I couldn't go to Germany1:26:01 myself, they sent me a lot of them.1:26:04 Ah, these are them. Can you, can you1:26:07 see these?1:26:08 These ones with the logo, yes. These,1:26:13 Well, I received quite a lot, so I1:26:15 thought I'd try to give them to1:26:16 everyone here, which is why I brought1:26:18 them along.1:26:20 Oh! Wait, you're going to hand them out1:26:22?1:26:23 I'd like to hand them out, but is this1:26:25...is this okay?1:26:26 Yeah, go ahead, it's fine, it's fine.1:26:28 Oh, you're really handing them out?1:26:30 Alright then, yes.1:26:31 Well then.1:26:31 Uh, by the way, do we have enough?1:26:33 Hey, how many actually arrived?1:26:35 Well, I definitely won't know until we1:26:37 hand them out.1:26:38 I don't know.1:26:38 There are quite a few, but...Will it be1:26:40 okay? Well, if we run out, maybe later?1:26:44 I'm sorry. It's while supplies last.1:26:46 Only while they last, I'm sorry. Please1:26:48 forgive me. Yes.1:26:49 Well, since we have the Dragon Quest1:26:51 stage after this, please follow the1:26:53 staff's instructions to keep things1:26:54 safe.1:26:56 That's right, given the situation, yes.1:26:59 Are you going with the persona of the1:27:01 guy who gives out presents?1:27:02 That's right. Well, a pretty sweet role1:27:05.1:27:07 I'm hoping to raise everyone's1:27:08 impression of me. Yes.1:27:12 I'm also in charge of merchandise, so1:27:14 please buy these T-shirts of mine, too.1:27:18 They're on the other side of the aisle.1:27:19 Thank you.1:27:20 Yes.1:27:22 And the staff will explain the1:27:24 distribution procedure, so please1:27:25 listen to them. Yes, thank you.1:27:28 How about a few words from1:27:29 Hashimoto-san while we're at it?1:27:30 Sure. Yes. As I mentioned earlier, we1:27:32 announced it in Germany, and I'm sorry1:27:34 to have kept you waiting so long. We1:27:37 are aiming to release Final Fantasy XV1:27:39 in 2016, and Tabata-san and the entire1:27:41 team are working hard on it. We just1:27:45 need a little more time. Please look1:27:48 forward to it. Thank you all for coming1:27:50 today.1:27:51 Yes, thank you very much.1:27:53 So, is that it? And with that, we'd1:27:56 like to bring this Active Time Report1:27:58 Tokyo Game Show edition to a close.1:28:02 Thank you very much to everyone who1:28:04 came to the venue. And thank you very1:28:08 much to everyone watching online as1:28:10 well. Yes. Thank you all so very much.1:28:28 Now then, we'll have you exit slowly1:28:30 from the left and right, and we'll hand1:28:32 them out in order as you leave. Could1:28:37 the staff please open up the center?
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